View on GitHub

chunklands

News and information

Chunklands

MVP Milestone

Chunklands is a video game with a voxel-based, procedural generated infinite 3D sandbox and open world.

Constructing, mining, resource processing and management, exploration and role-play gaming (RPG) should be the main characteristics of Chunklands.

Technical focus is that minimum hardware requirements stay low. For Windows, Linux and MacOS.

News and community

Content

MVP Milestone

Story start

You wake up in the middle of nowhere, having nothing on you. Where are all? Where are you? Seems like everything looks familiar, but things are different.

Sun sets and the environment is getting more and more alien. You understand that a shelter is needed and you’re very hungry.

It’s not planet earth!

Story end

Chunklands has a set of missions. All missions completed is as well temporarily the end of the game. Game updates will ship further missions over time. Missions can be played with no specific order, but it makes sense to complete them in order to gain skills continually.

Technological- and RPG-skill progress is beneficial for missions. The players decide which way they go. Missions are not essential for playing Chunklands at all, so skipping them and build a large automated mining system is also possible.

Tunnel with light at the end

Game characteristics

Chunklands has those characteristics focussed:

Forest

Game components

Game aesthetics

Team

Well, it’s currently just me. 🤷‍♂️

Philipp Renoth aka DaAitch, find me here:

Development

Main technologies are Rust 🦀, Vulkan 🌋.

Mod system

There are plans to create a WASM (WebAssembly) API for mods.

Experimental ideas